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Inherited from Player:
add_building,
add_troop,
building_complete,
cancel_cpu,
check_loss,
execute_build_building,
execute_build_cpu,
execute_build_troop,
finish_research,
on_destruction,
perform_research,
setup,
setup_visibility,
start_cpu,
step,
stop_cpu,
switch_units_select_state,
unit_attack,
update_research_action_button,
update_research_fac_menu,
update_troop_action_button
Inherited from pyglet.event.EventDispatcher:
dispatch_event,
event,
pop_handlers,
push_handlers,
remove_handler,
remove_handlers,
set_handler,
set_handlers
Inherited from pyglet.event.EventDispatcher (private):
_get_handlers,
_raise_dispatch_exception
Inherited from object:
__delattr__,
__format__,
__getattribute__,
__hash__,
__new__,
__reduce__,
__reduce_ex__,
__repr__,
__setattr__,
__sizeof__,
__str__,
__subclasshook__
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