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| Packages that use model | |
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| model | |
| preditor | |
| viewer | |
| Classes in model used by model | |
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| ComplexObject
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| IDList
Maintains unique IDs for each object in a model/complex object. |
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| Matrix4x4f
Matrix4x4f is a 4x4 matrix of floats. |
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| Model
The overarching class that stores the entire model in memory. |
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| ModelFile
Used by Model for easy file I/O. |
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| ObjectType
Stores the type of a particular 3d object. |
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| ObjectType.ObjType
These are all the ObjectTypes supported by the program. |
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| PrimitiveHalfCube
This is essentially a cube cut diagonally across two axes, forming a "roof" object |
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| PrimitiveObject
The base class all PrimitiveObjects extend. |
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| PriorityList
Organizes the gl lists used for drawing all the objects in the model. |
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| Transformation
Keeps track of the transformations made in terms of scale, rotation, and translation, as well as maintaining a transformation matrix. |
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| Vector3d
A 3d vector used to calculate cross-products for normal vectors. |
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| Classes in model used by preditor | |
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| ComplexObject
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| Model
The overarching class that stores the entire model in memory. |
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| Transformation
Keeps track of the transformations made in terms of scale, rotation, and translation, as well as maintaining a transformation matrix. |
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| Classes in model used by viewer | |
|---|---|
| Model
The overarching class that stores the entire model in memory. |
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